School Library Journal Review
Gr 6 Up--The popular theory that changeling folklore was originally produced to explain the existence of autism is the basis for this fantasy novel. Iselia or "Seelie" and her sister Isolde are living on the run since they were cast out of their small village due to prejudice against Seelie, who was a changeling swapped for Isolde. Stealing to survive, Seelie and Isolde find a compass that is supposed to lead to an ancient treasure. Reluctantly teaming up with a shapeshifter, who can only turn into birds, and a healer who is better at fighting, the sisters attempt to find this treasure while fleeing the original owners of the compass. Their journey becomes dangerous when a spirit inhabiting the compass attempts to take control of Seelie's magic. Although the first 200 pages get off to a slow start, exciting action sequences and a twist ending in the second half mostly make up for it. The true selling point of the novel is the autistic main character written by an autistic author, a breath of fresh air to readers who have made do with autistic coded characters and stereotypes. Readers spotting the title can be forgiven for thinking this is a Holly Black--style anti-hero story--and the sections that take place in the magical realm are the strongest parts of the book--but this book is definitely for a younger audience and not quite so dark. VERDICT Hand to fans of Soman Chainani's The School for Good and Evil and fantasy fans looking for autistic representation.--Jeri Murphy
Publisher's Weekly Review
Seventeen-year-old twin sisters search for truth and treasure in Housman's beguiling debut, a fae-inspired fantasy series opener. Autistic changeling Iselia "Seelie" Graygrove and her identical twin sister Isolde, who both have olive skin, have survived on the streets by grifting and stealing ever since they were forced to leave home for their parents' safety ("They aren't safe when I'm around," Seelie says). While robbing Wildline Manor, home to a family of powerful enchanters, Seelie finds a magical compass that seeps into her skin as a tattoo, pointing the way to a mysterious treasure. The sisters reluctantly team up with shape-shifter Raze and healer Olani to seek out and split the treasure, while the compass's owner relentlessly pursues them. As their journey takes them across a danger-filled land and through the realms of Faerie, the quartet slowly bonds, and Seelie learns to wield the magic she's always tried to suppress while managing heightening anxiety surrounding increasingly dangerous encounters. Housman spins an imaginative tale that's part heist and part quest, set against a fanciful backdrop of magic and mystery peopled by characters whose genuine chemistry and varyingly antagonistic personalities conjure a sweet found-family dynamic. Ages 13--up. Agent: Victoria Marini, Irene Goodman Literary. (Jan.)